

Unique weapons do not offer this capability their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged.
FALLOUT 4 HTML TAGS MOD
By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest. i-give-myself-items-in-fallout-4.html fallout 4 gie item questions Fallout 4.
FALLOUT 4 HTML TAGS PC
barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. Fallout 4 Cheats, Codes, and Walkthroughs for Xbox One and PC Here fallout. Each weapon has modification "slots" (e.g. , ) can no longer be used to change the appearance of the weapon's name. alt-codes) can be used when renaming a weapon, but some of those will be replaced with "?". This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon. Renaming weapons does not affect any weapon stats. However, the Silver submachine gun, the Survivor's Special, Ashmaker and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding. In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. Note that unarmed weapons cannot be equipped while wearing power armor. Unarmed weapons benefit from the Iron Fist perk as well as from Strength. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.īlunt weapons tend to stagger opponents more frequently than bladed weapons. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, but only for their "primary" damage effects (which always includes the "Explosive" legendary prefix) this is why the pulse grenade and pulse mine are not affected by any of the three.īladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. They seem to hit an invisible wall at their maximum range. Poison weapons utilize the poison damage type to deal ongoing damage to targets.Įxplosives have a maximum range of 93. These are affected by the perk Nuclear Physicist in terms of radiation damage. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. There is some variance in how damage is dealt within this class of weapon please consult each weapon's page for specific details. These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. The Strength required to use the weapon without penalty. The weapon skill and skill level required to use the weapon without penalty. The ratio of the base weapon value in caps to the weapon weight. Resale value is affected by Barter skill.

Weight value of the weapon that applies to encumbrance.īase value of the weapon in caps. The maximum ammunition capacity of the weapon.
FALLOUT 4 HTML TAGS FULL
This is the maximum number of times a weapon can attack/fire from full health before completely breaking. The blast radius of the explosion in units of measurement displayed in the G.E.C.K. The number of Action Points used per shot in V.A.T.S. The amount of damage that is added when scoring a critical strike. The multiplier applied to the critical hit chance. The maximum cyclic number of shots/attacks per second, without considering reloading. The base damage a weapon does per firing. Burst fire is multiplied by the number of shots in a burst. The damage per AP of a single attack of the weapon. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.Īll stats are given with standard weapon modifications. Uniques are typically either bought from merchants or are quest rewards. Unique weapons are weapons that are already named and will always retain the same special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Lists Unordered Lists Ordered Lists Other Lists HTML Block & Inline HTML Classes HTML Id HTML Iframes HTML JavaScript HTML File Paths HTML Head HTML Layout HTML Responsive HTML Computercode HTML Semantics HTML Style Guide HTML Entities HTML Symbols HTML Emojis HTML Charset HTML URL Encode HTML vs.Weapons fall under three classifications including normal, legendary, and unique.
